

Q to RAZE: Are you able to confirm Tactician mode is just stat boosts or is their additional AI behaviors, mob formations, etc? Thanks. If is it just a stat boost, play another difficulty level then. I don't think that has been clearly answered. This is all based on if Tactician mode is more than just stat boosts. Then when it is working, exit, remove the Players Vitality 100 and play the game with adjusted NPC stats. This is to make sure this mod has kicked and you done it right. I also suggest you go into HardcorePlayer and add:Ĭheck your Vitality before, then do this whole step above, run the game and check vitality after, it should be noticeably higher.

You can do either, set to 0 or remove the line. Or do i just delete those last five entries alltogether? You can edit what you like, but the topic is NPC hp/armor bloat etc. What do i edit to lower their hp bloat and armor bloat? Go to your game directory, however as you drill down the sub folders will no longer exist, add those in as shown here.\Divinity Original Sin 2\Data\Public\Shared\Stats\Generated\Data That file in the game directory? Or do i copy this file you posted and paste it into the appropriate directory? The goal is to adjust the stat boost NPC's get in Tactician mode. What does this do and what should i edit? Start the game, there will be a warning about a modified version, run it and you can see the changes in Vitality for example using before/after. \Divinity Original Sin 2\Data\Public\Shared\Stats\Generated\Data You will need to create a few sub directories See post above for area to modify, for example: You can download the extracted Character.txt file here:Įdit it with Notepad or Notepad ++ variant. If anyone wants to kick this into action, it works the same as DOS:EE. Compare it to the "NormalNPC" or "CasualNPC" entries to see the differences. You can just start lowering the number till you get what you need. By default it has an armor, magic, damage and vitality boost of 50.

Then move over to the right side and modify the values. That will create an entry for HardcoreNPC in your mod which will override the normal settings and copy all the defaults to start. Right click that row and then select "override in YOURMOD NAME". Inside there you'll find an entry for HardcoreNPC. Then inside the stats editor look for Projects>Shared>Stats>Character I don't think there's a guide for that yet. (you might not actually need to load data from, but I'm not sure so just do it :P)Īfter that load it up and open the stats editor. Make sure to set it to target project for and load data from Story. The way to do it in the editor is create an add-on project, more on that here: http:/ / / Working_with_projects.
